Class Master Post Mortem (Jam game)

Posted by (twitter: @Eerongal)
December 17th, 2012 8:40 pm

Play it free here!



Things that went right:

  • The game is actually kinda fun in my opinion! (may be biased)
  • It’s done!
  • It’s mostly balanced!

Things that went wrong:

  • Didn’t get everything I wanted in (branching class paths, cross class abilities).
  • Some of the graphics could use some work
  • Few bugs here and there, none really show stopping
  • Trouble shooting of several bugs took more time than it should have
  • Class balance is a bit off, but not too bad.
  • Wished I could have gotten more abilities in

So all in all, I’m pretty happy with the results of my game. I mostly handled the code, and a buddy of mine handled the assets. It has a few bugs in it, for example sometimes (very rarely) you can get cut off from the stairs, which is a problem. Had to work a bit on getting class abilities balanced, they still aren’t perfectly balanced. Being a bandit and spamming increased strength is pretty potent.

I wish I able to get in branching class paths (For example, Warlock X level + bandit X levels = arcane trickster, etc.) and I wanted to add in learning new abilities as you leveled, but the time just didn’t permit it to get in.

If I had to do it all over again, in hindsight i probably should have worried about tweaking combat less and getting more elements in. At the end of the day, though, it turned out really well and is easily my best entry into LD yet! I certainly learned a lot! This was also my first time using Java to make a game and moving out of my comfort zone of using XNA + C#.

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