You’re the King – What is the player motivation?

Posted by (twitter: @Polyganz)
December 16th, 2012 10:09 am

Here I’m with another update. So far the essential stuff works. Essential that is all resource gathering and the death of the whole population if there is no food. However this brings me to a more fundamental issue regarding the core concept of the game, or what is the motivation for the player.

The initial design was that the player becomes the villain by his own actions in order to win the game. Now I’m having a hard time integrating this concept into the game in a meaningful way. The original win condition was to reach a certain population amount. But how do we turn the player into a villain by doing so? Simply forcing the workers to work all the time in order to provide enough food for the whole population seems too simply and boring. Hopefully I can come up with a good idea in the remaining hours.

Here are some new screenshots to keep you entertained :)

LD25_dev_screen_3 LD25_dev_screen_4

As always, watch me solve this game design mystery live on my stream: http://www.twitch.tv/naughtyloose

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One Response to “You’re the King – What is the player motivation?”

  1. AlexFili says:

    Looks fantastic! I’ll have to make one of these city/village making type games myself!

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