progress so far:
Got a procedurally generated city, but that’s about it
(well there’s some ui, camera, a* and unit selection code, too).
I’ll try to generate some citizens with fixed schedules (got to NodeX, stay there for Ytime, go to Node Z, cycle).
After that I’ll give the player the ability to hire citizens and modify their schedule to collect protection money, beat up people in the park and other stuff like that.