Update # 3 – Build-a-Bandit is functional

Posted by
December 16th, 2012 1:38 am

Aside from a few basic usability things (a title screen, toggling fullscreen/windowed mode), and a few essential cosmetic touches (the sheriff STILL needs a face), I can say that Build-a-Bandit is finished on a basic level! Whew. Of course, the last 17 hours will go towards more polish and adding more fun stuff, a goat, levels, perhaps even another feature or two.

Remember my first screen shot with the blank slider screen? Today it received a major, essential face lift:

buildabandit_face1

buildabandit_face2

I spent most of the morning drawing the face and facial features, and was able to implement them without much trouble. The sliders still need labels, but from the top, they control Hat Size, Mustache Type, and Eye Squinty-ness.

buildabandit_duel

The duel part looks much better too! The menu isn’t great and there’s some graphical glitching and debug numbers, but I’m proud of my tiny General Store!

Now, I’ll work on implementing the rest of my desired features one by one until the competition is over. This has been a really fun experience, and I’m already looking forward to the next Ludum Dare!


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