Time to cut features

Posted by
December 16th, 2012 11:31 am

With seven hours to go I still have to complete a “boss battle,” create some sprites and add sound and music. So, the following “desirable” features have been cut:

Selectable (and maybe even a secret) villain characters;

Variable, randomly picked hero;

Particles for fire in the burning houses.


On the other hand, it’s good to see the gaming taking shape even if it’s quite simple.


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