Progress getting visible

Posted by
December 16th, 2012 9:27 pm

Time for another post.

The editor ist done so far. It needs just some little tweaks. It’s possible to create maps, define rooms and place events, which of course are editable and will resemble things like enemys, sprites and engine-related stuff.

Gameplay starts to get shape, but there is no fun at this point. Colisions with walls are done and its possible to win a level by collecting all collectables and getting to the exit-zone.

We have an intro with pictures, handdrawn by Niki and some shitty sounds for picking up items. Walking also makes a sound, which isnt as bad, as the others. Maybe the most important thing is the perfectly working cheat for unlocking all levels^^

Tomorrow we will add fancy graphics for the main menu, the in-game-worldmap and the surprising ending-sequence. Hopefully there will also be enough time for some music. Finally the gameplay has to be concludet by implementing the enemys, so that there will be a possibility to lose a level. Maybe then the fun will kick in 😀 Maybe…

Have some pictures of the updated editor an an in-game-screenshot. Not much to see, though.

Editor2.0 GameBoard

Good night everybody.

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