I finished my first Ludum Dare

Posted by (twitter: @Prelucid)
December 16th, 2012 6:04 pm

So I was ready to just leave what I had in posts and say I couldn’t finish, but my fellow AGDG’rs kicked my butt and said I was crazy because I still had 12 hours left. I decided to not sleep that night and just make the game presentable. Cutting the features I wanted to put in and making the game winnable/losable. The result is this: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17759

The Fall and Rise of Rome: Patient 0 A.D.


You are the first zombie. JESUS CHRIST. That’s not an exclamation of surprise, I mean Jesus Christ was the first man to rise from the dead. This is the origin of his rampage that led to The Fall (and eventual rise, like from the dead) of Rome.

What I learned: I was more prepared than I would have been if I didn’t sit down and work on my framework. I was less prepared than I needed to be in terms of looking to implement simple things that should have worked off the bat. The timing in my engine was flawed and it affected everything. The game doesn’t run at consistent speeds and one bug in particular cost me 5-7 hours just trying to fix, breaking my engine to a point where I was worse off, spent more time on 2 attempts just trying to get back to having One bug, and then just decided to cut the amount of times the bug occurs in half by making there only one way to kill a bad guy.

Cutting features was the compromise and saving grace of meeting the deadline. While I fully appreciate GLBasic, I didn’t know it well enough and it cost me. I will have to get some more experience with it. I literally used it for a short time back in 2011, bought a license, spent a week on this framework and then stopped for some unknown reason. I picked it up again 2 weeks ago, patching in physics, listeners, etc… I think next time I have time to do this… until I’m more experienced with coding, I may relax and Jam, providing my art skills to an online team or something. I know for sure, my lack of experience in cost me dev time as well as art asset time. I could’ve at the very least made this one-level intro more beautiful. Maybe I’ll go for Unity next time as that’s what I’ve been using a lot of lately.

As usual I uploaded random check ins to my Youtube playlist. Also planning on putting up a timelapse of every waking moment after I get it together into a video.

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2 Responses to “I finished my first Ludum Dare”

  1. epiplon says:

    Man, what a nice suprise! I saw the screenshot of the Zombie Jesus on AGDG and didn’t knew it was for Ludum Dare!
    The game is buggy (yes, you know that), but I reached the end and laughted hard. It’s a funny game!

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