calling it quits (maybe)

Posted by (twitter: @jonbro)
December 16th, 2012 10:39 am

Ah well, a bit of a failure :(

so it goes.

Screen Shot 2012-12-16 at 5.33.21 PM

The failure was for the usual reason, I didn’t get to the fun bit quick enough, instead I spent my time messing around with map generation and 3d modeling and that kind of thing. I still have yet to put the core game loop in, and the deadline is bearing down on me too quick :( This isn’t really that different than the normal LD, but I kinda want to get a full night of sleep tonight, rather than burning myself out.

I did learn a bunch on this one though:

  • how to do custom editors in unity, with realtime feedback.
  • how to do animation on prefabs.
  • relearned how to rig characters in blender

I might keep jamming for a second, and see if I can get anything else in or not…


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