Bad news…

Posted by
December 16th, 2012 3:28 pm

In hindsight, maybe trying to make a game in just 24 hours wasn’t such a good idea.

I now have the bare bones of something basically playable. A bit more code and it’ll be playable and ready for balancing and playtesting – but as is, it’s not something that I’d be happy putting in front of the public, even for a game jam entry. So the new plan is to finish off the game over Monday, take the full 48 hours over it, and release it as a Ludum Jam entry.

The good news is, now I can spend a bit more time on polish. I can give the game a main menu, some sort of tutorial, maybe some sound effects, maybe even add other players. And it gives me time to figure out how on earth I’m going to include goats.


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