The Joy of NOT testing your toolset

Posted by
December 15th, 2012 5:19 pm

Frustration Commences!

I’m working with Cocos2d-html5. This is a pretty nice project… however, progress has come to a screeching halt.

I started out working with Cocos2d-html5 with the intention of using Cocosbuilder. I haven’t used it yet, but it looked pretty nice. As always, I try to learn something new during each Ludum Dare. So, I open v3.0-alpha release (the one with JS bindings). It seems pretty good at first… but then I notice a lot of things just don’t work. I click something and nothing happens. I can’t change gradients. I can’t change timelines. Lots of features are missing. So I try v2.0. Same thing. ODD, I think… so I do some research.

Turns out, Cocosbuilder only supports OSX Lion and later. I’m still on Snow Leopard.

Okay, I don’t fret too much… I’ll just do it old-school way (I’ve used Cocos2d-iPhone before) and just code everything manually. This… is… an… extremely… slow… process… Long story short, I give up on that and start to download OSX Mountain Lion. So that’s where I am right now.

I’m backing up my progress, so I can do whatever I need to (whether I end up using Builder or not). But yeah, I haven’t progressed nearly as much as I would have liked.

Here are a few pics to give you an idea of what I have picture-wise:

spritesheet

I’m not going to ruin the premise yet, but I just know that you are the villain (to the dog)…

Here’s to hoping I have time to get something done in time :-/

 

 


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