Still ugly, but moving forward

Posted by (twitter: @Spierek)
December 15th, 2012 2:42 pm

Man, it’s somewhat discouraging to see all those finished/more polished games posted one by one. But, here goes, my ugly, ugly prototype.  I’ve managed to implement collisions between round hitboxes, a not-yet-working depth gauge, and a really rough-the-edges enemy generator. The latter one is my priority for now, I have to get it working ASAP.

Also, the game idea has been finally clarified: you’re a mad scientist in a kamikaze-bomb-submarine, trying to get to the bottom of Mariana Trench (around 11km below sea level) and detonate there. This should damage the core of the Earth, resulting in the end of the world. Seems logical, since you’re evil and stuff. There’s an ugly screenshot after the break, too:


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