So much done – and so much left to go

Posted by
December 15th, 2012 7:27 pm

My idea is slowly taking shape: it’s something like a 2D sneak-’em-up.  You can’t really tell what’s going on from the screen shot, but the idea is that the player is supposed to be stealing the treasure from the houses, ideally without alerting the guards.  The guards move around on patrol, and chase the player when they come in range, and the player can throw daggers back at them.

There’s much more to come, but as always, it’s a matter of figuring out what gives the best cost/benefit ratio.  At least I’ve got collisions working reasonably well, which is a relief (:  There’s a ticking time bomb in the code with switchings of tops and bottoms of rectangles, due to pyglet doing things up the opposite way to what I’m used to, and me writing it the wrong way around and kind of getting the behaviour buried in.  Fingers crossed it all just works… hah!

I’m off for a bit of shut-eye.  Pleasant dreams, all – hope you dream of fun things and not crash bugs!

thievery


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