Progress so far

Posted by (twitter: @7SoulDesign)
December 15th, 2012 11:20 am

In my game you’re that RPG villain, and the hero is coming to you. Your objective is to position enemies and traps in dungeons to discover what are his weaknesses. The finally when he gets to your lair, you choose the right weapons to defeat him.

When the hero goes through a dungeon, you can see how much damage he took and dealt, and how much time it took him, so you can eventually find out what enemies give him the most trouble. But you must remember you can’t kill him until the end, like any good villain.

It’s progressing quite nicely. Most art is done; databases and UI too.


One Response to “Progress so far”

  1. Recursiveanomaly says:

    Love the graphics so far.

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