Progress after lots of sleep and a few hours of work

Posted by
December 15th, 2012 5:37 am


It’s not much, but it’s a great start 😀

The idea for my entry is that you are an AI of some facility and you realize that the humans you are assisting are bad people and they should die. You can kill them in various ways, and some strategies will give you more points and achievements than others. Obviously the poor humans don’t want to die so when they notice something is wrong they will try to escape, which is bad for you.

So far I’ve got a very basic level editor with a working export function (pressing P writes it to the console 😀 ) and right now I’m going to start on adding the gameplay features. Today I’d like to finish most of the gameplay, so I have tomorrow for graphics, sounds, fun stuff and polish. No idea how far I’ll get today, though, as there still is a lot to do and I want to have many interactions possible.

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