LD25 Progress Report #10

Posted by (twitter: @MikeRedhorse)
December 15th, 2012 11:37 am

Final bits of the interface added. Two two-part bars showing the state of the hero’s abilities, and one one-part bar, along with an associated LED, showing the state of the player’s ability to change junctions. Hopefully the programmer art isn’t too bad. This is also the first full-size picture I’ve added, and shows the actual screen-space the game will take, although of course the levels will be bigger as well.


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