Heroes No Touchy – Concept

Posted by (twitter: @steamgirlgame)
December 15th, 2012 7:21 am

Thinking about villains, I cannot help but think about the classic super-villain. They always come up with elaborate plans to capture or destroy the hero. Like a bond-style villain, your aim is to delay and ultimately defeat the enemy. But not in a simple “shoot the guy dead” sort of way. In the “maze of deadly challenges” sort of way. With sharks. And laser beams.

I have some serious concerns about how much time I actually have to do this. But I’m definitely going for it! The plan is true McFunky style. Finish rough today. And then polish tomorrow. Or at least I hope so!


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