First prototype shot

Posted by
December 15th, 2012 7:46 am

Here’s my first prototype shot. Doesn’t look like much but it allowed me to set some basics with JawsJS. Just don’t mind the programmer placeholder art… I’m finding now that I should get the basic game done quickly, as there will be a lot of tweaking to do with NPC behavior.


So here are my current plans:
1. Program the basic GameState structure, even if it’s just blank states with “press space to proceed” logic.
2. Get some sprites and sounds done, especially for the main characters.
3. Iterate over the game states, with a focus on the two main game systems (“villainy” and “struggle”).

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