First prototype!

Posted by (twitter: @caranha)
December 15th, 2012 3:54 am

Gotta post something to keep me motivated:

A simple screenshot of my game. Maps are working, as well as collision between entities and the map. Player control is in as well.

A simple screenshot of my game. Maps are working, as well as collision between entities and the map. Player control is in as well.

Basic player control is working, as well as collision between the ghosts and the map. Implemented some very simple AI controllers that will always “move forward” in a random direction.

Next in the queue:

  • Make a “traditional” maze
  • Implement a simple pacman
  • Implement ghosts killing the pacman, and an intro/resetting screen
  • Implement coins/coin-pacman interaction/losing screen
  • Implement power pellets

That should be the basic. After that, its up for balancing/AI, and polish. 😀

Play the game (1-4 switch ghosts, arrowkeys, awsd move selected ghost):

LINUX USERS: please let me know if the java applet runs for you! If not, the Fat Jar should run anyway. Thanks!

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