End of day 1 – update

Posted by (twitter: @pighead10)
December 15th, 2012 3:41 pm

I’m feeling good about this Ludum Dare so far. Currently I have (what I think is) a good idea, all the gameplay and a playable level complete, albeit with placeholder graphics and no sounds.

As I didn’t explain my idea in my previous post, I’m going to do so now: you are an unwilling villain, serving the Evil Overlord. You are given tasks to do by the Evil Overlord, but the objective of the game is to help the GOOD-aligned protagonist succeed in his goals. The good guy does not know you are trying to help him, so will treat you like an enemy, and he isn’t very smart – if left to his own devices, he will not complete his own objectives.

You must guide him and push him and his minions to complete his objectives… without the Evil Overlord growing suspicious. Actions such as not following the Evil Overlord’s orders and not shooting the good player when he is right next to you will make him more suspicious. If he grows too suspicious, you lose.

Here is a screenshot (remember, placeholder art!):
suspicious!

That’s it for today. Tomorrow, I’ll add the final graphics (with my artistic talent they will still look like placeholder art) and all the extra content I need.


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