Day 1 Report

Posted by (twitter: @BlackBulletIV)
December 15th, 2012 7:40 am

After some thought, I decided to create a stealth game. The theme of it is unclear at present, but I’m thinking somewhere along the lines of espionage, a heist, or maybe military base infiltration for the purpose of launching warheads… something like that.

Anyway, I’ve spent of most today creating a number of various system, such as the tilemap loading, multiplicative lighting, and especially the guard AI. One thing I’m quite happy with is that light is taken into consideration when determining whether a guard can see you. So, for example, they can’t see you in *very* dark, or pitch black areas.

Here’s a screenshot of what I’ve got so far:

Lighting plus a single guard

Lighting plus a single guard

I’m hoping I have enough time left for all the art, levels, sound, story, and all that stuff. It’ll be a tight squeeze.


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