Day 1 progress

Posted by (twitter: @supermaximo93)
December 15th, 2012 5:18 pm

My game is about some villainous dude breaking into a base of some sort, hacking computers and messing things up for some evil plan… All very vague because I haven’t actually decided on the specifics yet 😛

So far it’s still blocks of colour for art, but I’ve got some stuff functional: Player movement/shooting, guards and turrets with some basic AI, power supplies/computers that when destroyed/hacked trigger events, doors that can be opened by these events, explosion particle effects… Some gold (well, that’s what it’s called in the code) which you can collect, and then drop when you die (to be honest I have no idea why that’s even in there).


Tomorrow is going to be all about assets! Graphics, sound, levels (but part of me is thinking that instead of levels, it’s just one massive map and you have to complete all of the objectives), etc. Hopefully I can get it all done in time!

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