Progress on my Dare. Codename: Patient 0 A.D.

Posted by (twitter: @Prelucid)
December 14th, 2012 11:02 pm

This is me

Everything’s going fine at the moment. I got a character on screen, he walks, and attacks. Is animated etc… Working on the background at the moment before diving into making the enemies or the good guys, so to speak.


This is the screen at 1:1 pixel so far.

Tools I’m using:

GLBasic with my Phoenix Framework.

My event-driven framework uses Box2D for physics, imports Texture Packer sprites, and use Tiled maps.

Never published a game with this, I just recently prepped it for this competition.

Photoshop… and maybe Maya/Zbrush if the occasion calls for it (highly doubt it). I have a tablet which I’m none too familar with but if art takes too long, I might have to see what I can do.

Not my department, but I have Soundbooth installed for crude edits.
sfxr for generating sound effects.

I also have voice band which will let me hum notes and convert them into instruments. And other Android instruments.

I’m probably going to order two pizzas and a two liter drink. Swiss Chalet.


I’m doing a timelapse of my computer while I do this in addition to real time recordings generating content, or when doing stuff where computer performance doesn’t effect testing. I also need to conserve on the hard drive space so not so often.

I’m going to be blasting Yellowcard or Epic Sax Guy in 10 hour loops when not recording sound in order to keep my eyes open.

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