Orthographic rendering

Posted by (twitter: @AlmostMatt)
December 14th, 2012 10:33 pm

After considering the theme I have determined that I want a top down world from which to act as a villain, although I don’t have too many details on what I want the result to be.

I have created a set of orthographic draw functions with a z variable and the ability to draw a rectangular prism.

The composition of translate, scale, and shear.

The composition of translate, scale, and shear.

Now I just need some sort of game logic and to make a particle system that can interact with a z indexed world.


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