My starting engine

Posted by
December 14th, 2012 5:58 pm

Hi guys, I said in my first entry blog that I was going to use a Flash engine that I have been working on. (ActionScript 3.0)

Well, here it is!

http://www.capturetocanvas.com/engine/yogr.zip

Feel free to use it and do with what you like, but I can’t offer any help on it if you do within the next 48 hours ;p  It’s still a work in progress, but it does provide a decent starting point for loading your objects into flash properly and allows you to build some pretty quick levels in a simplified XML format. There is one file in there called MovingObject.as which has unfinished collision detection which I recommend you override it’s update function if you are to use.
It also provides a basis for keyboard up/down input handling,  basic movement physics and jump logic.


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