Well, my first Ludum Dare (LD23) was pretty cool, the second one was kind of messy because I was too groovy with the mini-games (and not many people liked it…). I hope that this, as the third LD will be a good one. I learnt from my mistakes!
So, I’m gonna use:
- Unity 4 (w/ Ragepixel or 2DToolkit if 2D)
- Blender in case I (Ludum) dare to make a 3D game (Rimshot for that!)
- Gimp/Pixelmator (whichever computer is closer) and Pickle if pixel art 😛
- sfxr
- Audacity
- If I have the time, I’ll try to “””compose””” something with Garage Band for iOS. If not, I’ll use Autotracker-C
Dude, I started writing this post a few hours ago! I got distracted testing some Blender animation importing in Unity that I almost forgot it! Here’s a screenshot:
And finally the mandatory desktop setup:
Let’s make some games!