Question about “base code” rule

December 12th, 2012 1:18 pm

Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

Yeah, so I’m going to make base code (general stuff that I don’t want to worry about over LD weekend, like defining graphic and sound classes, doing some basic MVC stuff, etc)… you know, everything that is not actual game content… and I will provide a link to that stuff in my next blog post.

The question. Is there something that I cannot do beforehand? Like, would defining a “put image onto the screen” class be frowned upon?

If it is, then I can wait. I would just hate setting up game architecture-related classes during my 48 hours.

3 Responses to “Question about “base code” rule”

  1. csanyk says:

    I don’t believe that there is any restriction or limit on what you can declare ahead of time. Just declare it, and make the source available.

  2. evilseanbot says:

    I would consider the fact that a lot of people are using Game Maker and Unity. I think developing your own base code that goes as far as providing the same functionality as Game Maker or Unity should be good, and Game Maker definitely goes further than putting an image on the screen.

    I would draw the line programming-wise at people making code that is unlikely to be re-used in other games.

  3. Alright, that makes sense. I was thinking the same thing, as I kept wondering about the people that use Game Maker and the like.

    I’m gonna get started right now. Thank you two!

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