Getting ready for first LD

Posted by (twitter: @DusteDdk)
December 11th, 2012 9:59 am

I’m in, this will be my first LD, hopefully I can finish, or at least deliver an executable 😀
For my entry, I’ll be using this unfinished, hacked-together engine that I rolled some time ago, a minimal framework named excessiveOverkill, I’ve put it here on github, it’s full of bugs, have no architecture at all, completely undocumented and no sane person would use this horrible piece of filth 😉
It runs on Linux and Windows, based on SDL and OpenGL, any updates that I do to the engine will be pushed until the combo starts. I hope it’s okay to hack on it during the compo too.

Have fun everyone! :)

2 Responses to “Getting ready for first LD”

  1. Folis says:

    Hi DST!

    Welcome to LD!

    I hope you’ll enjoy your very first LD, even though it might seem like a crazy feat to make a game in 48 hours (Truth be spoken, it actually is), but it’s not as hard as it may seem!

    To answer your question: If you have an engine you made, you are of course allowed to work on it during the compo! Don’t forget to actually make your game, though! 😉

    I’m looking forward to playing your game!

  2. Follett says:

    Careful working on an engine while also making a game. Maybe consider using unity or construct.

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