Cross-Platform Frameworks?

Posted by
December 10th, 2012 10:39 pm

Most of my game dev experience is with iOS. Largely because I’d like to share my Ludum entry with all of y’all, I’ve been looking into using a cross-platform framework. Suggestions?

I’ve looked into Unity, Game Maker, Game Salad, Stencyl. Unity is the big dog in this area, but I find myself a little overwhelmed by it. That doesn’t mean I can’t tackle it, but so far, it hasn’t really clicked. I started looking Antares Universe, Playmaker and uScript for Unity, but haven’t gotten very far. I’m on a mac; and looks like GameMaker for mac is stuck a version behind windows, so I’ll probably skip that.

Any suggestions?

Thanks!


4 Responses to “Cross-Platform Frameworks?”

  1. Osgeld says:

    what about java or flash?

  2. KayZ says:

    If you know Java, PlayN would be an option:
    https://code.google.com/p/playn/

    Code created with it can be compiled to different platforms:
    Desktop Java
    HTML5 Browsers
    Android
    iOS
    Flash

  3. onefineline says:

    Flash is dying and doesn’t work on iOS (and elsewhere). I’ve tried using it in the past; and since nothing has really grabbed me, I’m not super-interested in using it, although I’m not religiously against it or anything. And to be totally honest, I hadn’t really thought of Java… although I don’t know how iOS-friendly it is.

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