The October Challenge is Dead, Long Live the November..

Posted by of Indie (twitter: @@MarvinHawkins)
November 5th, 2012 8:52 pm

I’m tossing my hat into the ring for a November challenge. I didn’t devote nearly the amount of time needed to make the October challenge a success. One big issue is, I didn’t really plan out my time/tasks. I hope to remedy that, and my goal is a first playable by the end of November. In early december, I’d like to either do a first release, or some type of pre order scheme. I need to sit down, and actually write this plan out.

I posted the game to the unfinished section of this site. I will post the link below for ease of finding. I’d love feedback on how to build on what I have. For November, I will be posting to, and Facebook. Also, I’d love to hear notes on how those that completed this challenge did it. When did you know to cut? How did you priortize stuff? All in all, i’m glad stuff like this exists. It’s great to have a community to share/get feedback from. Now I just have to finish the game…

Feel free to follow me on Twitter as I’ll post updates there as well.



Indie DB page:

Facebook Page:

Game Demo:

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