Ludum Dare 31
December 5th-8th, 2014

I Failed… Again. :(

Posted by (twitter: @henrythescot)
November 1st, 2012 8:52 am

Well, it’s time for me to apologize… again.

I failed to deliver… again.

I’m currently trying to produce something… again.

I’m resurrecting an old project… again.

I really hope it works out this time. I’m getting tired of working and not getting anywhere. :(

This post doesn’t have much of a point except to say that I’m sorry… again.

Really, really sorry.


3 Responses to “I Failed… Again. :(”

  1. Kane says:

    Be strong !
    If it’s not a victory, it’s at least on more step in that direction !

  2. Puzzlem00n says:

    You know, maybe it’s not my place to give advice, but I think you clearly have a problem here. My friends and I have also seemed to have this problem, except the thing we don’t finish is normally an idea for something, while your problem seems to be rooted in physical work. Regardless, I’d like to tell you about a theory we created on the subject: The Galinski Principle, named after someone we know. It describes a cycle of unfinished work that can go on forever if it is not confronted. I know I’m gonna forget some of the steps here, but I’ll try and list them:

    1. You come up with an idea.
    2. Before even beginning work on it, you start telling everyone about it, creating hype and making everyone excited.
    3. You begin trying to actually work on it. You really don’t get a lot done, usually because you have other priorities, you underestimated the amount of work, or because you simply don’t know what you’re doing.
    4. You come up with a new idea. It’s so much better than the current one, and you no longer have much interest in finishing, anyway.
    6. You push the old idea aside, claiming you’ll come back to it later. People are disappointed, but encouraging. Depending on how you roll, you may or may not actually return to the old project. In our case, we usually forget all about it.
    7. Repeat steps 2-7. RECURSION.

    After this theory was established, we began to discuss how to cure it… If there was any way to break the cycle. We came up with a lot of things, but I don’t think I myself actually understood the solution until I read this article: http://makegames.tumblr.com/post/1136623767/finishing-a-game

    You might have already read it, in fact, I found it in an old October Challenge post PoV made a few years back. Nonetheless, you may want to read it again. (In reading the section on choosing an idea with potential again, I realize the reason we failed this October was because I didn’t satisfy the requirement “I have the time and resources to actually make this,” although the idea noticeably leaned a bit into “Games I Want To Have Made” more than the other categories as well. We also never truly started the d*** game.)

    In essence, the cure is treating finishing like a skill, as Derek Yu describes. Through the whole cycle, the state of mind is that you have the skills to complete a project. You can code! You can design! You can do all sorts of things! That’s all that goes in to games, right? WRONG. You have to have the ability to finish, and frequently practice that ability.

    So what does this mean for you? Let me give you some more specific advice:

    1. Start all over. Drop everything, and scale way, way down. While you can correct me if I’m wrong, it’s clear that every time you start a new project, you have roughly the same strategy every time, and every game you work on has about the same size scope as the last, if not greater.
    2. Here’s an idea: clone some incredibly simple game. Make the core game really basic. Then polish it up. I’m talking making a lame Asteroids clone, then giving it menus, some decent graphics, and making it feel nice. That would be good for you, and you could focus on practicing finishing.
    3. If you feel like you need it, take a break. From the looks of it, you’ve been trying to make games nonstop for a long time. Don’t make it a short break, but don’t make it long, either, just long enough to clear things up in your mind.
    4. Write down everything you know you’ve done wrong. Memorize the list, and tell yourself you’ll never repeat those mistakes again.
    5. Finally, just know that all hope is not lost. If you clear your head and keep at it, then there’s always success around the corner. I hope these tips helps you, and good luck. :)

  3. rubna says:

    I totally agree with Puzzlem00n! Don’t give up man! Just make a really, REALLY tiny, fun, simple game to impress some people you know and see them play it. It’ll make you feel good about yourself, and give you an idea of how the whole game-development cycle works.

    And if you can’t think of anything small yourself, just clone something! Make a “fan-game”. The cool thing with that is that you already have an idea of how the game will look when it’s done, and that’s a real motivator. And often, if you tweak their game mechanics a bit, you’ll come up with a really cool original idea.

    Seriously don’t give up! And make a cool game :D

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