Ludum Dare 35
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Shapeshift

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Ethereal Isles Almost Deployed

Posted by (twitter: @Izzimach)
October 25th, 2012 2:13 pm

At this point I’m pretty much done. All the monsters and levels have been tested and (mostly) working. The ┬áKongregate API integration seems to work so that your time from the “time attack” level is dumped into a Kongregate leaderboard. I’ll see if it really works once more than once person actually posts a score, I suppose.

The “Time Attack” level

 

Most of the recent things have been simple changes – tidying up some text or icon placement, adding particles for attacks that didn’t have them, and making sounds for the various “attack” and “dying” animations. I spent quite a while last night making wierd noises into a microphone to produce a sufficiently varied set of dying noises ­čśŤ I Also added some niceties like checking off levels you have already beaten.

I will probably make a video tomorrow,(better than this one at least) and then release the thing for reals.

After that I need to modify the game for tablet use. This includes properly processing multitouch and maybe resizing some icons.

 


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