Testing the waters

Posted by (twitter: @drag0nsix)
October 19th, 2012 10:37 pm

The game I’m working on is titled Proxy Gear, I’ve been on it for more than a year now, and it’s about damn time I finish it and sell it.

Proxy Gear

Being an XNA based dev, my first choice of publishing is XBLIG, but, as I try to come to an end with the project, I took a look at my other options.
The Playstation Mobile framework seems like a great porting candidate for Vita/Android, and of course, there’s the PC, which would require some additional accessibility work (control configs and such) but is the most attractive those days, especially on Steam.

So, to test the water, I made a Steam Greenlight concept entry (not a submission, since I don’t have that sort of money to spare).

Please take a look and comment on the project here:
http://steamcommunity.com/sharedfiles/filedetails/?id=103645353

I never really exposed the project to any public, I’m really interested in what people might have to say about it.


4 Responses to “Testing the waters”

  1. This looks really cool! I am a sucker for mech games! My Xbox is down right now, but if you port it to Android or PC, I’ll be all over it. Is it more Arena style close quarters combat? The aesthetic reminds me of Virtua On. One of my All time favorites. Keep going!

  2. 7heSAMA says:

    Why not go multi-platform?

  3. DragonSix says:

    Thanks guy.
    I will indeed go multiplatform, this is my focus as soon as the base XBLIG version is finished.

  4. Jedi says:

    That combat system looks really tight and well-done :)

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