Sky Hawks Media Update!

Posted by of Indie (twitter: @@MarvinHawkins)
October 19th, 2012 7:20 pm











I posted a larger update here: But as to yesterday’s word, here’s some media on my project. Again, my focus now is build the foundation. We’re close to getting close to a playable demo. This week’s update is more art heavy. We are getting some good contributions from the art team. My challenge this weekend is to start to get that in the game. The biggest indicator of progress is the main player ship (above) is close to ready. It’s an exciting moment!


In the mean time, here’s  some photos. By the end of the month, I want to have an alpha done. I might try to get preorders (thus fulfiling the challenge) But I want to make sure I’m doing it right. My thought is, I’m making a  single player game, what can you give a player in that case? its not a game like mine-craft or some other sandbox experience. I welcome any insights. Either way, Sky Hawks will be released soonsih. If not by November, then by December. If anyone has any insights on how Alpha Funding works for non multiplayer games, I’m all ears.

Here’s some pics:

2 Responses to “Sky Hawks Media Update!”

  1. JaydenB says:

    My only question is, why Blender and Maya? I love Blender I’m just wondering why you are looking around on a model in Maya. Do you prefer or use them both for different tasks?

  2. Good eye! We have multiple artists working. One is using Blender, for the plane/his modeling work. The ‘boss’ was done in Maya. It’s more what they are comfortable using. Luckily Unity accepts different file types easily.

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