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    Idea for a game dev jam

    Posted by (twitter: @MegaBrutal)
    October 8th, 2012 2:57 pm

    So I have an idea for a game development jam (or compo). Quite simple: the declared themes would be tropes to follow. One thing is sure: any games you ever made do have tropes – it couldn’t be anyway. Any time you designed a video game, you did think with tropes – whether you did it consciously or not. What if you had to use tropes very consciously? In every round of the game jam, you were given a specific trope to focus on. This trope could be a video game trope (of course), an illustration (art) trope or a plot/narrative trope or basically, any kind of trope which can be somehow applied to a video game.

    For example, once you had to make a game which features Item Get, the next time you would focus on Deliberately Monochrome, and then you would make a story-based game with a Heroic BSOD. ;)

    If you’re not familiar with the terminology, visit TVtropes.org to get educated! :)

    What is your opinion of this?

    Probably it would be a problem that since I have no reputation as an indie game developer, no one would join my jam. So I could use a little help there… Since myself don’t have much (enough) free time, I would most probably have a hell simple submission system like the Experimental Gameplay Project has. But it could be fun anyway. ;)

    2 Responses to “Idea for a game dev jam”

    1. goerp says:

      Linking to TVTropes? That’s just irresponsible, when everone’s got games to finish!
      Or is it an evil plot to slow down the competition?

      • MegaBrutal says:

        OhCrap! Sorry for that! Excuse everyone who gets trapped in a WikiWalk… I didn’t have any bad intention, I swear!

        Men, get back working on your games!

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