I have made this video:
to show the current progress of the game in about 2 weeks.
Player has animations, touch control pad,physics,low poly geometry, etc
The first level consists in 2 rooms and a mage tower, all the game is related to magic and mages!, i am a bit worried about fps, with 5-7k polys for each part of the full scene (rooms and tower), 4 particle systems of 16 elements each one, collisions, object occlussion, physics, AI, animations (no lights , no shadows), the game is running at 40-50fps…
I am wondering if I would need to reduce the meshes again! Or remove particles, occlussion ,etc, so I can add bloom fx, lights and more action to improve gameplay and game itself: graphics, sounds, music, attack,fx,etc
Tags: action, adventure, egypt, game, hack & slash, iOS, iPad, iphone, mage, mages, magic, magic game, mobile games
Looking good. Curious about this Shiva engine that you are using. I think I’ve heard about it before.
I have made several prototypes with Shiva but few complete games, this is my second serious project to deploy and sell, the engine is cheaper that Unity but harder to accomplish similar goals, such as gesture recognition, model and animation importation,etc. but once you get to it , you should have a smooth learning curve…i guess