Just finished up on my proof of concept tech demo thingy(mostly so I could reacquaint myself with unity’s component structure) – portfolio page is here or direct webplayer link is here.

So I’ve proven that I’m not entirely incompetent as far as brightly coloured simple physics are concerned. Now comes the first of what I’m sure are going to be many hard bits, the game-play.

I’m just going over all my initial idea’s to try and make a simple coherent starting point for coding, does anyone know of any good articles about getting your ideas together into a simple design doc?


also still can’t decide between Accession or Astromancer for the name …hmmm


Edit: forgot to add a pic

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