October Challenge: Knight Souls

Posted by (twitter: @Cappa_Games)
October 1st, 2012 10:55 pm

October Challenge: Knight Souls

We’ve been working on our game Knight Souls for some time now and we should be able to release it this week or so. This is going to be our biggest launch ever. Were going to release for iPhone, Android, XBLIG, Windows Phone, PC, Mac and Linux. Previously we have only released to Windows Phone, so it’s going to be exciting to see what happens when we release to these other platforms.

2 Responses to “October Challenge: Knight Souls”

  1. JoeManaco says:

    Hey, I’m also thinking about porting my game to Windows Phone.

    Do you get good initial downloads when a title is launched. In my experience on ios I always get a few thousand downloads when I launch a title, while on Android there is nearly nothing without doing some marketing/pr stuff. So I just wondered how it will be on Windows Phone (where the market isn’t so crowed like the other platforms).

  2. CappaGames says:

    The downloads haven’t been that good. However, the games aren’t that good either. They were quick games to get experience and test out the market. Also, zero marketing was done so that has to be taken into account as well.

    I’m sure if you have a good game and do some marketing you can find some success on windows phone. I think we’ll do much better this time. (I hope)

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