October Challenge – Polishing an old game

Posted by (twitter: @Izzimach)
September 29th, 2012 1:54 pm

For the October Challenge, I’m going to try to get my Ludum Dare 23 Entry polished up for submission to one or more stores. I’ve been working on it on and off over the last few months but haven’t been motivated to really finish it. The game is Ethereal Isles, where you drop monsters onto a floating island to fight other monsters. Combat on a single island is meant to be fairly simple and short, under two minutes. Typically you’ll add some abilities to your monsters and drop them at specific points on the island, perhaps waiting a few seconds for enemies to clump up or for some poor soul to be left behind so you can drop a monster on top of them.

Ethereal Isles

I have added several more monsters and abilities, and polished up the GUI with better buttons, tooltips, health bars, etc. I also feel that the game in its current state has just enough stuff to be interesting but not confusing. I’m afraid if I add any more stuff there will be a lot of moments where there is so much chaos and mayhem on the screen that it will be hard to understand what’s going on.

I’m going to try and put out a test version in the next week after I’ve put in an actual menu and proper victory conditions. It looks like getting this onto Kongregate will be the easiest place to post this game, since they support Unity. The game seems like a good fit for play on tablets, but at the moment I have neither Apple nor Android tablets, so I’ll have to try that another time. Alas!


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