So for last year’s October Challenge I released my game Haunted Hallway on to the app store, and since then it’s made about $2,250. This year I want to try something a little bit different, so by the end of the month I’m going to try and launch a Kickstarter for the game I’m currently working on, Another Castle.
Another Castle combines classic platforming gameplay with the randomness of a rouguelike. You play as Andy, a kid who’s looking for a random item, whether it be a kick ass magical sword, a wizard hat, or royalty. To find the item you must run, jump, and fight your way through a randomly generated castle. When you beat the game, you sadly won’t get the item, as it’s always in another castle. Instead, the item is now unlocked and can be found in future playthroughs of the game.
I currently have the first barebones prototype up at AnotherCastleTheGame.com. My goal is to update that prototype to an acceptably awesome level throughout the month, and to create everything I need for the Kickstarter campaign.