Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

October 2012 Resources and Opportunities

Posted by (twitter: @mikekasprzak)
September 27th, 2012 2:21 pm

If you’d like to share a resource or opportunity, post a comment below or send a tweet to @mikekasprzak (or if you prefer e-mail go here).

Opportunities and Contests

  • PC (Windows) – Ultrabook and Windows 8 App Innovation Contest – Pitch your Ultrabook Game/App idea and win one of 300 limited edition Ultrabooks filled with Sensors (touch, accel, GPS, etc)! Then make it and win one of 50 cash prizes ($1000) and potentially one of 8 larger cash prize ($10000, $20000)! Pitches due October 24th and ASAP (early)!
  • Mobile (BlackBerry 10) – $10,000 Guarantee – RIM guarantees all quality certified apps (that earn over $1000) will earn at least $10,000 their first year. RIM pays the difference.
  • Mobile (BlackBerry 10) – Free PlayBook and Marmalade BB license – Free 6 month Marmalade BB license and PlayBook to publish an app for BlackBerry. C++ or HTML5.
  • PC, Mobile, Web – Independent Games Festival – Highly regarded Independent Games event with cash prizes, due October 17th! ($100 Fee)
  • Web (Flash) – Epic Flash Game Contest – Build Multiplayer Flash Games with Micro-transactions and win one of 10 Cash and CS6 prizes. Due February 18th
  • All – Sellbox – Sell from your Dropbox or Google Drive Account. Deal: 1% Fee! *NEW*

Launching Soon

  • PC (Win8/WinRT) – Windows 8 – Integrated store. Launching October 26th! ($49 year)
  • Mobile (WP8) – Windows Phone 8 – RTM was Sept 14th. Estimated launch November 2012

Marketplaces (Mobile)

  • Mobile (Apple) – iOS App Store – iPhone, iPod touch, iPad ($99 year)
  • Mobile (Android) – Android Marketplace – Android phones and tablets ($25 Fee)
  • Mobile (Android) – Amazon App Store – Amazon Fire Tablet (First year free, $99 year?)
  • Mobile (BlackBerry) – Appworld – PlayBook Tablet and BlackBerry 10 phones (SDK)
  • Mobile (WP8) – Windows Phone 8 – TBD
  • Mobile (PS Vita, Other) – PlayStation Mobile – Target the PS Vita, Phones, Tablets with C#

Marketplaces (PC)

  • PC (Windows & Mac) – Steam Greenlight – Community voted PC Distribution ($100 Fee)
  • PC (Windows & Linux) – Desura – PC Game and Mod storefront with a Steam-like client
  • PC (Windows) – Intel AppUp – Windows and Ultrabook Apps
  • PC (Windows) – Indie City – Indie Games portal from Blitz Games
  • PC (Win, Mac, Linux) – Indievania – No Cost Indie Game Portal (just Paypal fees)
  • PC (Win, Mac, Linux, Android) – Gameolith – Download store with many options

Marketplaces (Web)

Portals w/ Ad share



Hardware Surveys


15 Responses to “October 2012 Resources and Opportunities”

  1. MortalWombat says:

    Does the October Challenge include creating the game in that month or is it simply about selling any game even if previously made?

    I haven’t really been able to gather that information on my own as “ isn’t very helpful at the moment (and anybody else seems to know what exactly the challenge is about 😉

    After the last LD it really itches me again to develop something so I think I’ll be participating.
    Anyway, thanks in advance for the answer!

  2. Henry McLaughlin says:

    Actually, FGL is taking HTML5 games now. They even have a section for them:

  3. Drabiter says:

    How about services like Game Jolt and Static Void Games? you can earn money too from ads. Or they dont meet criteria?

  4. mohammad says:

    Wheres steam?

  5. Deozaan says:

    So is it just me or does Indievania not allow developers to create accounts or upload games anymore?

  6. kddekadenz says:

    You may want to add the list of Indie resources of pixel prospector:
    The admin is currently working on a marketing guide for indie games (he states that it was 95% done 3 months ago).

  7. nosfer says:

    Another oportunity : . . I think I might try this

  8. panda says:

    For mobile, there is also Windows Phone 7.5. The website is:
    Windows Phone 8 isn’t quite there yet, but if you write something for WP7 then I’d expect you can sell it for WP8 phones once they come out, too.

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