The real post-mortem

Posted by
September 25th, 2012 3:51 am

When we say “post-mortem”, we mean “whatever we want to say when we finished the game”. This time, it’s really post-mortem.

I failed to finish my MiniLD #37 game.

What went good:

  • Idea: in my opinion the idea was awesome.
  • Interface: Construct is very good for games like this.

What went bad:

  • Experience: the game started from the experiment. It was my 1st (if not less) time doing anything web-related.
  • Engine: I have no idea how could I make it using Dropbox. Dropbox is an one-side door.

What I learned:

  • How to download data from the Internet.

I think I was right doing it. Because MiniLDs are made for (or suit excellent) experiments.

I think I’ll have a rematch when I’ll learn more. But for now, my project will stay calm.

And here is an extra! You can download the demo-version of my game! (Username is “Test”, no password).

If you really want, you can ask me for registering you. Saying an username and a password.

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