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Real-time Caveman Not-game

Posted by (twitter: @adag_dot_me)
September 24th, 2012 1:41 am

So I scrapped my other idea. I want to do that at my own pace another time and do it true justice with a lot of random events.

So tonight (like 2 or 3 hours ago), I (finally) got started on a new idea for a game, based on a caveman.

I’m not really sure where it’s going yet. The fact that I want to do a not-game is pretty restricting when it comes down to it. It really shouldn’t have anything that resembles gameplay, which is really making this difficult.

So far, I’ve got a day/night cycle (basically just an overlay that’s either visible or invisible based on the time of day and a sprite that changes from a sun to a moon and back again) that supports sunrise and sunset, seasonal textures (one set for spring/summer, one for fall, and one for winter) and rain for the spring to differentiate it from the summer and snow for the winter. I also have a cave with a cave painting and a fire that’s currently out.

Here are some pictures of all of that:


Your humble abode.


Winter at night.


Fall at night.

EDIT: Finally got a pic of the sunrise. Decided to wait until it was time for it.

Fall sunrise.

And then I have a caveman that throws a spear in an arc, and has to retrieve it if he wants to throw it again.

Oh, and there’s some really horrible level design exhibited there, too. :P

From here, I plan to add a sabertooth tiger, a deer, and maybe something like a raptor. And then I’m not sure at all. Once they’re in, should I make it so you can hunt them? The monotonous task of hunting day by day? Is that not-game-y enough?

Guess we’ll have to see where it goes from here.

EDIT: Did I mention this is all done in 50×50 pixels?! Super-low res ftw!

-Matt

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