In the spirit of not-gameness, I’m going to go with the most not-gamey thing I can: A very linear interactive story. I’m tired of making real games, and tired of programming, and tired of wanting to make a game with an amazing story and not having enough time for story. And besides, I didn’t have much time to prepare a code base, and well, I’m just more likely to succeed in Twine.
The only time I ever used Twine was in a short little escape game for a language arts project last year. It turned out pretty cool. So, wish me luck. I’ll figure out what the story is as I write it. That’s the cool thing about writing.