Hello there again devs, I am back to ask yet another question.
One of the reasons why my Ludum Dare entry totally tanked- other then my first entry tanked and so what I submitted I really made in 5 hours instead of 48- was that one needed python and pygame to play it. Most of the comments were about how I should have made an executable and to not use python. Therefore, I pondered upon it, and since I was looking to learn a new language or two anyway, I decided the best course for my coding future would be to expand my portfolio, so to speak. I was looking into different programming and scripting languages, all kinds of libraries and engines, and came across a cute little game engine called Love 2D. From what I could gather, Love 2D was a completely open source game library and engine that used Lua as a scripting language. I thought that that was kind of cool, and I was attracted to Love 2D. I have had previous experience with Lua, but I’m not sure if it even counts. 3 years ago, when I was even younger, I played this online game called ROBLOX. ROBLOX was a game-making game- that’s the way I’d put it- a sandbox/ building game that even had Lua scripting built in. I thought it was pretty cool. I had also seen via skimming through some Ludum Dare blog posts, that quite a couple of us devs had used it in the compo. I just was interested in how good Love 2D was, if you had any problems with it, advice on where to look for documentation and tutorials, what Love 2D is capable of, etc.
Just wanted input from the game jam community ‘is all.