Codename E

Posted by (twitter: @AhNinniah)
September 14th, 2012 8:50 am

We didn’t manage to complete the game on time. That’s why we’ve just finished and released it today. The result is:

Codename E

Codename E
Program the robot’s behavior. Guide him through all the obstacles to the exit. Collect all of the modules to extend its functionality.

How to play
In the command input window (> _) sequentially enter commands to move the robot. The list of available commands appears in the RTFM. All commands have the following form – AAX, AA where two-letter command, X parameter of the function (from 1 to 9. Typically, the number of tiles to move).

For example, to move the robot forward for 5 tiles, enter MF5. Need to type all the commands to complete a level. Limit – 15 commands.

We used:
Programming Language: Monkey
Framework: Flixel for Monkey
Graphics editor: Inkscape
Level Editor: DAME
Sound editor: Bfxr
Music editor: GarageBand for iPad

After the competition the game has changed little. Bugs were fixed, interface was finalized and sounds were added.

You can play flash-version of the game here –

What went wrong

– We spent a lot of time choosing the plot
– Even longer we were choosing visual style
– We didn’t have enough experience working with tiles
– We were very tired

5 Responses to “Codename E”

  1. sfernald says:

    I really like this game.

    I used to have a Big Trak as a kid (an electronic toy robot from the 80s) and I used to program it the same way. Brings back fond memories.

  2. Kalabasa says:

    I can’t type in the command window.

    • AhNinniah says:

      It’s strange. Before submit we tested the game. You can try to download and run the direct swf file –

    • Cake&Code says:

      I had the same problem, it’s more like it only accepts input sometimes! If I keep spamming a key it won’t go, but if I tap it occasionally it’ll eventually get accepted.

      I even noticed that trying to press a key in time with the glowing cursor seemed to work better. Very strange.

      AS FOR THE GAME ITSELF, I’ve played many games where you program a robot (Colobot, Light-Bot, MindRover, etc) to do a task and this one felt a bit empty. Only three commands? The levels also seemed to lack variety and were unchallenging.

      I think with a bit more variety and excitement the mechanics would work really well. Maybe go give Light-Bot a play ( to learn from its successes and mistakes.

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