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    The evolution games – unnatural selection postmortem

    Posted by (twitter: @secret_tomato)
    September 8th, 2012 3:17 pm

    It took a far amount of time but I’ve finally gotten down to posting this.

    I knew I wouldn’t have a lot of time for this one due to museums that needed seeing and other stuff I won’t be getting into, so I decided to cut corners and go for a unity game. The second bigger-than-a-test attempt at it as well, it didn’t turn out too bad.

    The good:

     I decided to go for a simple graphic style since I was neither inclined nor had the time to learn how to properly make 3d models, so I’ve made everything 2d, stuck them on panels and duct taped them together. It made for a nice explosion effect on death as well.

    I think the enemies and weapons have a nice variety: cats which are fast weak and have shotguns, raptors which are slower stronger and have rocket launchers, sharks which are even slower have more health than you can shake a stick at and have m0ar rokkitz! and turtles which lob grenades at you.

    I also managed to squeeze in an attempt at a gui and structure which is always nice considering I tend to leave those out.

     

    The bad:

    The graphics took more fiddling than I had anticipated since everything has so many parts, and some colors got messed up for reasons unknown.

    The weapons aren’t as balanced as they could be.

    And worst of all the various creatures have a tendency to blow themselves to pieces, which I fixed for the kongregate version.

     

    The ugly:

    Not good, not bad, but unsightly are the sounds, courtesy of sfxr and aviary music creator. Oh randomize beats button you are my hero. Music and sounds are two things I keep struggling with with no obvious resolution in sight.

     

    PLAY/RATE by clicking this text here which you are now reading with your eyes.

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