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    Complexitivity: When players beat the developer

    Posted by (twitter: @accidentalrebel)
    September 5th, 2012 7:45 am

    It is said that developers spend so much time testing their games that they become an expert playing it. Because of this I was able to secure the top spot on the leaderboards easily and held the title ever since.

    I thought that no one else can dethrone me, it seems like I am wrong. :D

    I congratulated the guy for beating me fair and square. The 150 mark is one of the hardest difficulty, let’s see if more people can survive past it.

    Try out and rate the original gameĀ here.
    Try the post-compo versionĀ here.

    5 Responses to “Complexitivity: When players beat the developer”

    1. mohammad says:

      I feel sickened when this fact is proven right as NOBODY can EVER beat my game.
      http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14064

    2. Milo says:

      Yeah, this is true. I’ve never had any highscore list, but I often find comments about other people finding it way harder/getting much lower scores than I did. It’s really hard to get good playtesting in the time given, but it’s so hard to make the call of how to make one’s game challenging but not frustrating, especially when you don’t even know how long players will play for.

    3. I love it when a player is better than me. The more the better. It proves the game was good enough for people to sink time into and compete with each other.

      Me holding the highscore? Boring. I am a Literal God in the game, I know every rule, and subconsciously play perfectly. Holding then highscore then isn’t special.

    4. Pixelulsar says:

      People actually beat my score in my games all the time. In my entry this time, the top score is 3 times my high score. I love it when people do better then me.

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