Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

Complexitivity (Post-Compo): Fire at will

Posted by (twitter: @accidentalrebel)
September 4th, 2012 4:44 am

Try out and rate the original game here.
Try the post-compo version here.

Since I have some free time before my next project, I decided to continue development on Complexitivity. For this post-compo version, I have added a feature that drastically changes how you play the game: The ability to restore tiles from where your crosshairs are pointing at. GASP!

I’m serious. This new addition gives the player a bit more of a fighting chance against the virus at the expense and adds to the choice the player has to make.

If you have played this game, I welcome any comments on this new addition.

Update 1.03 includes:

  • You can now restore tiles at will by clicking on the left-mouse button
  • Made controls more responsive
  • Made jumping less floaty
  • Tweaks to difficulty
  • Improvements to performance and code

Try out the post-compo version here. If you still haven’t, please rate the original entry here.


One Response to “Complexitivity (Post-Compo): Fire at will”

  1. Quentin says:

    I really like this game for some reason, probably because I’m barely ever impressed with Unity games, but it’s really awesome. Great job on this new update!

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]