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Ludum Dare 32
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The House Post Mortem

Posted by
August 31st, 2012 8:05 am

First things first Play and Rate it here : http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8389

If you do THANK YOU :D All response is appreciated!

Almost a week has gone by since Ludum Dare and finally I’ve got some time to write a post moretm.

So let us jump straight in to it!

  • What went right:
  • Good teamwork. We spent the whole weekend together instead of collaboration via Skype. I think this was a big help for the motivation and the creativity. Who wants to let their team down?
  • We knew our tools which made us work quickly and effectively. Even if this was our first game written in JAVA, before we have used Game Maker. (Except for git!)
  • We created the core mechanism in the first day.
  • Good collision detection this time! We are very happy and if we may say proud of it!
  • We learnt a lot!
  • We had lots of fun! :D

 

What went wrong:

  • Hard theme, we didn’t come up with an idea that matched the theme exactly!
  • Learning how to use a version system (Git) is not the best thing during the compo! On the other hand we know it know!
  • AI is hard!
  • some fatal bugs!
  • Somehow the menu for the game would work. The background for the menu was drawn in eclipse but when we exported it to a jar it didn’t work!?!? Althoug we used the same method as with all the other assets and that worked fine!

I (Dals) is working on a post-compo version that will remove most of the bugs and hopefully contain more levels :D

If you want you can check out the timelaps of the development here!

Well I think that’s it for now. Already longing for the next Ludum Dare! Till then, keep jaming :D

~DalsGames

 

 


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