About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 17 hours, 14 minutes, 15 seconds
  • October Ends: in 8 days, 17 hours, 26 minutes, 15 seconds
  • Ludum Dare 31 begins: in 43 days, 18 hours, 14 minutes, 15 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    The House Post Mortem

    Posted by
    August 31st, 2012 8:05 am

    First things first Play and Rate it here : http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8389

    If you do THANK YOU :D All response is appreciated!

    Almost a week has gone by since Ludum Dare and finally I’ve got some time to write a post moretm.

    So let us jump straight in to it!

    • What went right:
    • Good teamwork. We spent the whole weekend together instead of collaboration via Skype. I think this was a big help for the motivation and the creativity. Who wants to let their team down?
    • We knew our tools which made us work quickly and effectively. Even if this was our first game written in JAVA, before we have used Game Maker. (Except for git!)
    • We created the core mechanism in the first day.
    • Good collision detection this time! We are very happy and if we may say proud of it!
    • We learnt a lot!
    • We had lots of fun! :D


    What went wrong:

    • Hard theme, we didn’t come up with an idea that matched the theme exactly!
    • Learning how to use a version system (Git) is not the best thing during the compo! On the other hand we know it know!
    • AI is hard!
    • some fatal bugs!
    • Somehow the menu for the game would work. The background for the menu was drawn in eclipse but when we exported it to a jar it didn’t work!?!? Althoug we used the same method as with all the other assets and that worked fine!

    I (Dals) is working on a post-compo version that will remove most of the bugs and hopefully contain more levels :D

    If you want you can check out the timelaps of the development here!

    Well I think that’s it for now. Already longing for the next Ludum Dare! Till then, keep jaming :D




    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]