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    Influenza – Post mortem

    Posted by (twitter: @robertshenton)
    August 31st, 2012 2:47 am

    I spent the first four hours of Saturday coming up with an idea for Evolution. It was a tricky theme, but eventually I settled on something similar to a simplified version of Spore. After working for the entire day, I had almost nothing to show for it. My idea just wasn’t working out. Frustrated, I realised that I would have to sit this one out, there was no way I could release a quality product in this short a time.

    I spent the next few hours watching TV, eating food, lounging around. I became more and more disappointed at my early departure. I felt the need to program, to be making games, to be part of the competition. So I started thinking of new ideas, ones that could be implemented in about a day. That’s when I came up with the concept for Influenza.

    You are the flu and you have to spread your disease to other people in a building. You complete the level once you have infected a certain individual. You can also spend points to upgrade your strand, that’s where the theme will come in.

    I set out with high hopes. It was a lot of work, but if I applied myself, I might pull it off. I worked into the early hours of the morning, but eventually had to give in to sleep.


    WIP I posted on twitter, 12 hours before the deadline.

    I worked for most of the last day, but at 2:30am (30 mins before deadline) I realised that I wouldn’t make the deadline and gave up a second time.

    I posted on the site that I had failed this time around, and someone said that I should enter it into the Jam. I considered it, and although I had another project to complete by the following day, I went for it. It was now 4:00am, and I had been working on it for 20 hours already, but it couldn’t take more than a few more hours of work though, right?

    Wrong. I only finished it at 6pm. 34 straight hours of working on this thing.

    I’d be lying if I didn’t say it was grueling but it has paid off. I’ve been getting some great reviews and feedback.

    Next time I’ll plan a little better, make sure I have an idea that I feel is sure to work.

    Thanks for reading. Give the game a go if you like. I really appreciate any feedback, I like to hear how people think I can improve the game, should I decide to work on it further.

    Here she is! Done and dusted.

    See you next LD!

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